Art of Golf

Product Design

iOS / Swift

I started with Sketch to create flows that would best test our hyphothesis. From there I used Swift to experiment with different animations to give it a polished look.

This project offered a nice blend of exploration through static and dynamic design. I was able to build and change in quick iterative cycles as we dialed in the perfect amount of product to test result ratio.


This project leveraged the client’s existing framework for Bluetooth connectivity.

Built in Swift, it also used Firebase to store scores, configure the available games in realtime and allow us to experiment with different modes; all without the need for a new build.